Air Power Domination
A downloadable game
Introduction:
Hi, this is my FYP group project made for my Game Design & Development Studio 3 called "Air Power Domination". It is a LAN 4 Vs 4 RTS game where you have to get to play in different military airbase vocations and cripple the enemy's airbase as a team. You have to work in a team, communicate with one another and remain calm in contingencies. Netcode for Gameobjects and Dissonance Voice Chat were used to develop the LAN game. Hardware components involve a switch with 8 ports and 8 ethernet cables. This game is made in-collaboration with the Republic of Singapore Air Force (RSAF).
Game Made By:
Haoting (Team Lead, Programmer), Hamzah (Me, Lead Programmer), Bryan (Programmer/Design), Russell Teo (Artist), Man Wen (Lead Artist), Elsie (Artist)
Responsibilities:
- Program basic network for gameobjects programming mechanics and UI programming
- Implement 3D Animations to characters to sync movement for Host and Client
- Setup the scenes for Main Menu and Lobby
- Help to record parts of the gameplay footage
- Playtest game builds weekly for bugs
Game's Story Description:
Air Power Domination brings the concept of Battleship into a unique 4 vs 4 Real-Time Strategy multiplayer game where each member wears the hat of a different airbase military vocation to learn to collaborate, communicate, problem-solve, stay resourceful while calm, to resolve incoming contingencies. The team that successfully paralyzes the opponent's air supremacy will emerge victoriously!
Controls:
To Move Camera: W, A, S, D
To Move Units (Engineer, Guards & Weapon Specialist Vocations): Left-Click Hold + Drag & Right-Click on the Destination
To Place Buildings (Commander Vocation): Click on Building UI +Right-Click Select on chosen grid
To Unselect Placing Buildings (Commander Vocation): C
To Airstrike (Commander Vocation): Use the Command Tools & choose on a selected node in grid + Attack Tab (Aircraft Hanger + Runway Needed)
To Recon (Commander Vocation): Use the Command Tools & choose on a selected node in grid + Recon Tab (Team's Guard Units must be Alive)
Setup:
Have 8 ethernet cables connected from 8 different PC devices to the the switch. In-game, the host creates the game first and the other 7 players to obtain the host's IP address which is shown in the Main Menu's Host Game Screen.
Status | In development |
Author | Hamzah Rafi |
Genre | Strategy |
Tags | 3D, army, lan, mlapi, Multiplayer, netcode, netcode-for-gameobjects, Real time strategy, Team-Based |
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